Akatsuki

akatsuki.png

Health

10,700

Unique Trait

Has access to double jump and an air grab.

Vorpal State

B.Fireball (236B) has less recovery, and Force Function scales better with better combo potential.

Known Strong Players
  • Squish
  • Juushichi
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    190 Mid 5 2 -1

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Low 5 2 -1

    c.5B

    c.5B 5B_close.png
    Damage Guard Startup Active Frames Frame Advantage
    510 Mid 7 4 0

    f.5B

    f.5B 5B_far.png
    Damage Guard Startup Active Frames Frame Advantage
    510 Mid 7 3 -3

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    490 Low 8 5 0

    c.5C

    c.5C 5C_close.png
    Damage Guard Startup Active Frames Frame Advantage
    736 Mid 9 5 +1

    f.5C

    f.5C 5C_far.png
    Damage Guard Startup Active Frames Frame Advantage
    690 Mid 10 4 -7

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    680 Low 11 5 -6

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    150 High 7 7 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    510 High 10 6 Variable
    Must be jumping forward or backwards. (7 or 9)

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    650 High 12 4 Variable
    Must be jumping forward or backwards. (7 or 9)
    Also this smear frame looks cool leave me alone ლ(`ー´ლ)

    Command Normals


    5AA

    5AA 5AA.png
    Damage Guard Startup Active Frames Frame Advantage
    190 Mid 7 4 -6

    2AA

    2AA 2AA.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Low 5 2 -1

    6B

    6B 6B.png
    Damage Guard Startup Active Frames Frame Advantage
    736 High 25 2 -6

    6C

    6C 6C.png
    Damage Guard Startup Active Frames Frame Advantage
    1210 Mid 10 3 -16

    j.8B

    j.8B j8B.png
    Damage Guard Startup Active Frames Frame Advantage
    456 High 8 2 Variable
    Can only be done with neutral jump.

    j.8C

    j.8C j8C.png
    Damage Guard Startup Active Frames Frame Advantage
    736 High 10 3 Variable
    Pretty sweet jumping hook kick. Can only be done with neutral jump.

    j.6C

    j.6C j6C.png
    Damage Guard Startup Active Frames Frame Advantage
    620 High 13 4 Variable

    j.2C

    j.2C j2C.png
    Damage Guard Startup Active Frames Frame Advantage
    850 Mid 17 Till Landing +1 -1/0
    -1 on standing opponents, 0 against crouching opponents on block.

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    650 Mid 10 2 -2
    I also like this smear frame ლ(`ー´ლ)

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    880 Mid 11 3 -4
    This hitbox representation shows why this button's so good in neutral

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 925 Mid 12 106 -6
    B 925 Mid 12 63 -6
    EX 1520 Mid 1+6 82 +7
    Pretend you see a fireball here. Speed varies based on strength.
    EX version fires 3 fireballs and is throw invincible from frames 1 to 3.

    j.236X

    j.236X j236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 736 Mid 14 47 +24 to -12
    B 736 Mid 14 53 +24 to -10
    EX 1520 Mid 1+6 46 +30 to +8
    Now do it again, but from the air this time.
    Speed stays constant between A and B versions.

    214X

    214X 214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 736 Mid 11 4 -2
    B 1544 Mid, then High 9 22 -4
    EX 1894 Mid 1+6 49 -12

    j.214X

    j.214X j214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 536 Mid 8 7 -6
    B 1235 Mid, then High 9 26 -4
    EX 1673 Mid 8 51 -15

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1360 Mid 5 7 -18
    B 1773 Mid 5 14 -29
    EX 1947 Mid 1+4 24 -31

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3919 Mid 1+12 16 -18
    Completely invincible frames 1-28.
    Throw invincible frames 29-31.

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    4010 Mid 15 6 -25
    Completely invincible frames 1-26.

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1793 - 4 1 -

    Air Grab

    Air Grab air_grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1100 - 4 1 -

    Force Function

    Force Function FF.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Parry - Varies 1 13 -
    Standing parry blocks mids and highs.
    Crouching parry blocks lows and mids.
    Jumping parry blocks projectiles and air shieldable moves.
    Follow-up 736 Mid 6 4 -6

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2A > 5B > 5C > 6C > dash > 2C > delayed 5C > 6C > 214B
  • 2A > 5B > 5C > 6C > dash > f.5B > cl.5C > j.B > j.C > j.A > f.5B > 6C > 214B

  • 5B Start (Far & Close)
  • 5B > 2C > 6B > 66C > 214A > cl.5B > f.5B > j.B > j.C > j.A > f.5B > 6C > 214B
  • 5CC > 2B > 2[C] > 3C > j.b > j.c > j.236A/B > 2B > 2C > 236A > 6A > 6A

  • 5C
  • 5C > 2C > 6B > 66B > 2B > 6C > 236A > dash > f.5C > j.B > j.C > j.A > f.5B 6C 214B

  • 2C
  • 2C > 6B >66B > 2B > 6C > 236A > dash > f.5C > j.B > j.C > j.A > f.5B > 6C > 214B