Yuzuriha

yuzuriha.png

Health

10,700

Unique Trait

Yuzu has access to a stance system that you maintain by holding down buttons while inputting or after inputting commands for certain moves. Mizuumi has a pretty good breakdown on it, so check it out here.

Vorpal State

Force Function has hugely reduced startup both grounded and aerial. Aerial Force Function gets a damage increase as well.

Known Strong Players
  • Kure
  • Tari
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Low 5 2 -2

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    140 Mid 5 3 -3

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    525 Mid 10 3 -6

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    450 Low 9 6 0

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    680 Mid 12 4 -10

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    673 Low 12 10 -9

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 Till Landing Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    398 High 9 3 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    498 High 12 4 Variable

    Command Normals


    4B

    4B 4B.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 17 3 -9

    4C

    4C 4C.png
    Damage Guard Startup Active Frames Frame Advantage
    1040 Mid 12 15 -7

    6X

    6X 6A.png 6A 6B.png 6B 6C.png 6C
    Strength Damage Guard Startup Active Frames Frame Advantage
    A/B 580 Mid 22 2 -8
    C 580 Low 22 2 -8

    j.2C

    j.2C j2C.png
    Damage Guard Startup Active Frames Frame Advantage
    420 High 13 5 Variable

    j.2[C]

    j.2[C] j2C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    710 High 23 5 Variable

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 9 2 -5

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    760 Mid 10 9 -26

    Special Moves


    236X

    236X 236A.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 950 Mid 26 2 -8
    B 950 Mid 26 2 -8
    EX 1754 Mid 21 5 -16

    214X

    214X 214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1157 Mid 32 25 -11
    B 1157 Mid 34 25 -6
    EX 2007 Mid 25 26 -6

    421X

    421X 421X.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    MORE SMEAR FRAMES

    Stance

    Stance X_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    This is the Stance _/ _/

    Stance > D

    Stance > D X_D.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    This is the Stance Cancel :(

    Stance > 66/44

    Stance > 66/44 X_66.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    TP Dash with a sweet animation that actually slows falling velocity when done in the air.

    Stance > 7/8/9

    Stance > 7/8/9 X_8.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    TP Dash with a sweet animation that actually slows falling velocity when done in the air.

    Stance > 22

    Stance > 22 X_22.png
    Damage Guard Startup Active Frames Frame Advantage
    - - - - -
    1 Frame Startup Spot-dodge that replenishes all your stance cards if used to successfully dodge.

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3033 Mid 13 63 -30

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3770 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1070 - 4 1 -
    After Grabbing successfully, you can OTG, usually with 4C for a full combo.

    Force Function

    Force Function FF.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 850 Mid 61 2 -8
    Vorpal 850 Mid 44 2 -8

    Force Function Charged

    Force Function Charged FF_.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 1220 - 161 1 -
    Vorpal 1220 - 144 1 -

    j.Force Function

    j.Force Function jFF.png
    Damage Guard Startup Active Frames Frame Advantage
    Normal 850 Mid 30 5 -42

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Just like with Seth and Vatista, Yuzuriha is pretty mechanically difficult to play optimally, So instead of relying on quick reference combos here, I suggest checking out the combo routing on this guide that's linked in the Yuzu bible linked at the top of the page. Also, when you reach the level of understanding with Yuzu that you can learn by watching high level footage, check out Kure's matches online to learn their routes and spacing.