Chaos

chaos.png

Health

10,800

Unique Trait

Chaos can control the goodest of boys, Azhi. Azhi has independent positioning, meaning that he doesn't have to consistently be next to Chaos.

Vorpal State

Azhi can whiff cancel all of his moves into each other. Chaos takes no damage when Azhi is killed.

Known Strong Players
  • Trill
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Mid 6 2 -2

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    140 Low 6 2 -1

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    400 Mid 8 2 -5

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    400 Low 9 3 -3

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    510 Mid 11 3 -7

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    580 Low 12 3 -11

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 2 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    400 High 10 4 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    520 High 12 2 Variable

    Command Normals


    5BB

    5BB 5BB.png
    Damage Guard Startup Active Frames Frame Advantage
    450 Mid 12 2 -6

    5CC

    5CC 5CC.png
    Damage Guard Startup Active Frames Frame Advantage
    427 Mid 6 5 -13

    6C

    6C 6C.png
    Damage Guard Startup Active Frames Frame Advantage
    640 Mid 14 14 -15

    j.2C

    j.2C j2C.png
    Damage Guard Startup Active Frames Frame Advantage
    620 High 12 4 Variable
    At this moment you should just accept the smear frame inundation.

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    400 Mid 10 2 -4

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    780 Mid 11 3 -6
    Oh you thought this was an overhead? Nah, that would have been logical. One day anime games will learn to make button animations match their required guard state, I swear to God.

    Special Moves


    236X

    236X 236A.png 236A 236B.png 236B 236C.png 236C
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 650 Mid Grounded: 15
    Aerial: 18
    5 Grounded: -8
    Aerial: -9 to -1
    B 710 Mid Grounded: 14
    Aerial: 17
    Grounded: 8
    Aerial: 4
    Grounded: -3
    Aerial: -13
    [B] 820 Mid Grounded: 20
    Aerial: 23
    10 -3
    EX 1672 Mid Grounded : 1+8
    Aerial: 1+11
    40 Variable

    623X

    623X 623X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 570 Mid Grounded: 23
    Aerial: 26
    5 Grounded: +6
    Aerial: -3
    B 690 Mid Grounded: 27
    Aerial: 30
    5 Grounded: +10
    Aerial: +1
    EX 1382 Mid Grounded: 1+13
    Aerial: 1+16
    22 Grounded: +17
    Aerial: +18

    214X

    214X 214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 550 Mid Grounded: 18-34
    Aerial: 21
    18 -2 to +13
    [A] 1171 Mid Grounded: 32
    Aerial: 35
    32 +12 to -9
    B 550 Mid Grounded: 18
    Aerial: 21
    21 0
    [B] 550, 550 Mid Grounded: 32
    Aerial: 35
    17 +15 to -6
    EX 1722 Mid Grounded: 1+17
    Aerial: 1+20
    69 +42
    Azhi T-poses which gives him the power to make fireballs

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1139 Mid Grounded: 37-96
    Aerial: 41-100
    2 +28
    B 1139 Mid Grounded: 64-123
    Aerial: 68-127
    5 +28
    EX 1649 Mid Grounded: 1+53
    Aerial: 1+57
    2 +28

    [X]

    [X] X_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    - - 1 - -
    By holding any button, Azhi approaches the opponent.

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3042 Mid 13 2 -39

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3760 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1570 - 4 1 -

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    - - 1 - -

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2AA > 2C > 5CC > j.B > j.C > j.2C > 2C > 236A > 214A > 214B > 236B > 623B

  • 5B/2B Start
  • 5BB > 5C > j.B > j.C > j.236A > 6C > 22B > 66C > j.214B > j.623B > j.2C
  • 2B > 2C > 5CC > j.B > j.C > j.2C > 2C > 236A > 214A > 214B > 236B > 623B > 623A

  • Far 5C
  • 5C > 2C > 236A > 6C > 5CC > j.B > j.C > j.2C > 5B > 214A > 214B > 236B > 623B