Phonon

phonon.png

Health

10,400

Unique Trait

Degeneracy.

Vorpal State

Phonon's Force Function starts up 4 frames faster, and gains head invulnerability 3 frames earlier.

Known Strong Players
  • Rippu
  • Peke BE CAREFUL I SAW SOME LEWDS ON THEIR TWITTER
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Mid 6 2 -3

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    150 Low 5 2 -4

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    480 Mid 10 3 -5

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    490 Mid 9 3 -5

    5C

    5C 5C_first_hit.png 5C_second_hit.png
    Damage Guard Startup Active Frames Frame Advantage
    1177 Mid, then Low 12 16 -2

    5[C]

    5[C] 5C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    1194 Mid, then Low 12 23 -2

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    600 Low 11 4 -7

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 4 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    420 High 10 2 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    590 High 13 4 Variable

    j.[C]

    j.[C] jC_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    750 High 20 4 Variable

    Command Normals


    5BB

    5BB 5BB.png
    Damage Guard Startup Active Frames Frame Advantage
    480 Mid 12 4 -5

    4B

    4B 4B.png
    Damage Guard Startup Active Frames Frame Advantage
    480 Mid 15 2 -19

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    600 Low 17 10 -14
    Making this image smaller felt like a war crime :(

    j.4B

    j.4B j4B.png
    Damage Guard Startup Active Frames Frame Advantage
    470 High 10 2 Variable

    j.2B

    j.2B j2B.png
    Damage Guard Startup Active Frames Frame Advantage
    320 High 8 4 Variable

    j.2[B]

    j.2[B] j2B_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    420 High 15 3 Variable

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    749 Mid 14 14 -9

    66[B]

    66[B] 66B_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    840 High 30 6 -18

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    540 Mid 12 6 -9

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 800 Mid 18 - -2
    B 800 Mid 14 - -8
    EX 1560 Mid 9 - +19

    236[X]

    236[X] 236X_charged.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 928 Mid 25 - +1
    B 1206 Mid 21 - -5

    623X

    623X 623A.png 623A 623B.png 623B 623C.png 623C
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1224 Mid 9 12 -8
    B 1314 Mid 11 12 -8
    EX 1921 Mid 9 12 -19

    214X

    214X 214A.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 450 Mid 12 6 -5
    B 450 Mid 10 6 -10
    EX 1917 Mid 9 71 -24

    214X > 4X

    214X > 4X 214_2.png First Hit 214_3.png Second Hit
    Strength Damage Guard Startup Active Frames Frame Advantage
    4A 1395 Mid 11 23 -16
    4B 1395 Mid 10 23 -14

    22X

    22X 22A.png 22A 22B.png 22B
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1203 Mid 25 12 -28
    B 1435 Mid 28 14 -15
    EX 1951 High 23 12 -16

    j.236X

    j.236X j236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 800 Mid 16 - -15
    B 800 Mid 16 - +6
    EX 1560 Mid 8 - +28

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3133 Mid 13 55 -22

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3760 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1635 - 4 1 -

    Force Function

    Force Function FF.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 1122 Mid 17 20 -6
    Vorpal 1122 Mid 13 20 -6

    Force Function(Charged)

    Force Function(Charged) FF_charged.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 1850 Mid 10 17 -6
    Vorpal 1850 Mid 10 13 -6

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2AAA > 5BB > 4B > j.[C] > j.2[B] > 66C > 236[B] > 2C > 3C > 214AA
  • 5A/2B > 5BB > 4B > j.[C] > j.2[B] > 5[C] > 3c > 2c > 236[B] > 66C > 214AA

  • 4B Start
  • 4B > whiff 2A > 5A > 4B > j.[C] > j.2[B] > 66c > delayed 623[B] > 66[B] (1 HIT) > delayed 236[B] > dash > 5[C] > 3C > 2C > 214AA

  • 5C Start
  • 5C/2C > 4B > j.[C] > j.2[B] > 66c > delayed 623[B] > 66[B] (1 HIT) > delayed 236[B] > dash > 5[C] > 3C > 2C > 214AA