Eltnum

eltnum.png

Health

10,400

Unique Trait

Eltnum has access to an air grab, as well as having an ammunition system. She can hold 12 bullets at a time, and when reloading, can time it correctly to gain enhanced bullets that grant better frame advantage.

Vorpal State

Eltnum's A normals are now whiff cancellable, and she can now backdash cancel any special cancellable moves.

Known Strong Players
  • Magnets
  • Senaru
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    160 Mid 5 2 -2

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    140 Low 6 2 -2

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Mid 8 4 -6

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    360 Low 7 4 -8

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    580 Mid 13 4 -16

    5[C]

    5[C] 5C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 24 4 -14

    2C

    2C 2C.png First Hit 2C_second_hit.png Second Hit
    Damage Guard Startup Active Frames Frame Advantage
    641 Low 13 12 -5

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 8 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    370 High 10 5 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    510 High 12 5 Variable

    J[C]

    j.[C] jC_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    975 High 19 4 Variable

    Command Normals


    5CC

    5CC 5CC.png
    Damage Guard Startup Active Frames Frame Advantage
    450 Low 22 5 +3

    6B

    6B 6B.png
    Damage Guard Startup Active Frames Frame Advantage
    615 High 26 2 -9

    6[B]

    6[B] 6B_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    950 High 33 8 -9

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    450 Mid 9 2 -10

    3[C]

    3[C] 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    520 Mid 18 2 -10

    j.2B

    j.2B j2B.png
    Damage Guard Startup Active Frames Frame Advantage
    350 Mid 12 Till Landing Standing: -4
    Crouching: 0

    j.2[B]

    j.2[B] j2B.png
    Damage Guard Startup Active Frames Frame Advantage
    550 Mid 19 Till Landing Standing: -1
    Crouching: +2

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    640 Mid 11 4 -5
    Lower body invincible from frames 10-14.

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    860 Mid, High 11 22 -5
    Second Hit overhead.

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 650/850 Mid 11 2 -4/+1
    B 884/1208 Mid 13 23 -7/-2
    EX 1539/1845/2387 Mid 12 22 -12/-4
    Augmented bullets grant better frame advantage and increased damage.
    If you have a full magazine of purple bullets, 236C does 2387 Damage.

    236[X]

    236[X] 236A_charged.png 236[A] 236B_charged.png 236[B]
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 820 Mid 24/21 - -4/+3
    B 820 Mid 24 - -6/0
    [A] version charges faster if you have a purple bullet.

    623X

    623X 623X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1366 Mid 5 17 -15
    B 1712 Mid 5 19 -25
    EX 1992 Mid 3 30 -29

    214X

    214X 214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 800 Low 13 4 -8
    B 960 Mid 18 4 -11
    EX 1850 Low 10 7 -9

    j.214X

    j.214X j214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1500 Mid 12 Till Landing +7
    B 1208 - 28 Till Landing -
    EX 1938 Mid 10 Till Landing +8

    421X

    421X 421A.png 421A 421B.png 421B
    Strength Damage Guard Startup Active Frames Frame Advantage
    A - - 1 - -
    B 931 Mid 25 7 -11
    EX 1629 Mid 7 13 -20

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 800/1100 Low 10 2 -1
    B 1085/1422 Mid 17 31 +8

    22C

    22C 22C.png
    Damage Guard Startup Active Frames Frame Advantage
    - - 1 - -
    RELOAD!

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3063 Mid 12 54 -22

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3750 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1621 - 4 1 -

    Air Grab

    Air Grab grab_air.png
    Damage Guard Startup Active Frames Frame Advantage
    1160 - 3 1 -

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    798 Mid 11 13 -12

    Force Function Charged

    Force Function Charged FF_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    1142 Mid 22 13 -7

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2A > 2B > 2C > 5[C] > 421B > 6[B] > 22B > 66C > 22B > 66C > 22C

  • 5B/2B Start
  • 2B > 2C > j.[C] > whiff j.A > 5B > 5[C] > 421B > 6[B] > whiff 2A > 22B > 66C > 22B > 66C > 22C

  • Far 2C
  • 2C >5[C] > 214B > 214C > delayed 236[A] > 5B > 3[C] > 236[B] > 22B > 66C > 22B > 66C > 22C