Carmine

enkidu.png

Health

10,800

Unique Trait

Carmine is able to leave puddles of blood on the stage that can augment his special moves, while draining his own health in recompense. Using certain moves triggers this effect, while costing him 300 health each time. He can regain some health by his grab and by landing his command grab super.

Vorpal State

Halves health lost by his puddle triggering moves.

Known Strong Players
  • SchoolBus
  • Notes
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Mid 6 2 -3

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    170 Mid 7 2 -2

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    530 Mid 9 5 -5

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Low 7 5 -2

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    610 Mid 15 3 -9

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    540 Low 11 2 -15

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 2 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    410 High 10 3 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    585 High 12 2 Variable

    j.[C]

    j.[C] jC_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    772 High 25 3 Variable

    Command Normals


    5BB

    5BB 5BB.png
    Damage Guard Startup Active Frames Frame Advantage
    490 Mid 14 7 -5

    6B

    6B 6B.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 14 22 -2

    6BB

    6BB 6BB.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 18 7 +3

    3B

    3B 3B.png
    Damage Guard Startup Active Frames Frame Advantage
    564 Mid 8 3 -6

    j.6B

    j.6B j6B.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 20 4 +11

    j.6BB

    j.6BB j6BB.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 15 7 -6

    6C

    6C 6C.png
    Damage Guard Startup Active Frames Frame Advantage
    550 Mid 13 3 -8

    6[C]

    6[C] 6C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    740 High 27 3 -11

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    710 Mid 15 5 -9

    3[C]

    3[C] 3C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    890 Mid 20 5 -7

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    564 Mid 10 3 -4

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    850 Mid 18 4 -5

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1337 Mid 34 37 +72
    B 1337 Mid 34 37 +72
    EX 1665 Mid 19 52 +62

    j.236X

    j.236X j236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1337 Mid 37 37 +69
    B 1337 Mid 37 37 +69
    EX 1665 Mid 22 52 +59

    623X

    623X 623X.png 623A/B 623C.png 623C
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1352 Low 18 6 -4
    B 1393 Low 11 6 -10
    EX 1812 Mid 13 12 -12

    214X

    214X 214X.png 214A/B 214C.png 214C
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1673 Mid 13 18 -2
    B 1673 Mid 14 22 -5
    EX 1766 Mid 16 8 +6

    214[X]

    214[X] 214X_charged.png 214X Held 214X_released.png 214X Released
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 788, 893 Mid 31, 20 5, 3 -1
    B 788, 893 Mid 31, 20 5, 3 -1

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 893 Low 18 3 +1
    B 893 Low 18 3 +1
    EX 1344 Low 16 3 +2
    EX Version is Throw invincible from frames 1-3.

    63214C

    63214C 63214C.png
    Damage Guard Startup Active Frames Frame Advantage
    1265 - 9 2 -
    Command grab that drains a lot of HP but gains a lot of HP upon successfully grabbing.

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    Max 3159 Variable 1+11 21 --38
    Crystals are low, spikes are mid.

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3756 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1536 - 4 1 -

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    320 Mid Normal : 15
    Vorpal: 12
    3 -5

    Air Force Function

    Air Force Function jFF.png
    Damage Guard Startup Active Frames Frame Advantage
    320 Mid Normal : 15
    Vorpal: 12
    3 +1

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 5A > 2C > j.6B > dash > 2C > 236A > (7) > delayed Air Assault > j.C > j.B > 2C > 623A > 66C

  • 5B/2B Start
  • 5B/2B > 2C > 6B > 2C > 3[C] > 236X > dash > 3B > j.6B > j.C > j.A > j.B > 2C > 623A > 2C > 214A >
    22C

  • 5C/2C Start
  • 2C > 6B > 2C > 3[C] > 236X > dash > 2C > j.6B > dash > 5B > 623B > j.[C] > j.B > 3B > 2C > 3[C]
  • cl.5C > 2C > 214[B] > 623B > release B > dash > delayed j.C > delayed j.B > 2C > j.6B > dash > 2C > 623A > 66C