Hilda

hilda.png

Health

10,100

Unique Trait

Hilda's Manifestation buttons' hurtboxes are completely disjointed, thus preventing counterpokes, but aren't treated as projectiles. This causes projectile invincible moves to be wholly ineffective.

Vorpal State

Hilda regains meter after using her EX moves, and gains the ability to air teleport after doing a ground teleport.

Known Strong Players
  • Angel of Sol
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    170 Mid 8 2 -3

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    120 Low 6 2 -3

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    410 Mid 11 3 -16

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Mid 13 4 -10

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    510 Mid 15 3 -23

    5[C]

    5[C] 5C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    1200 High 36 15 -16

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    490 Mid 14 3 -14

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    140 High 8 2 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    380 High 10 3 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    440 High 16 5 Variable

    J[C]

    j.[C] jC_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    855 High 21 19 Variable

    Command Normals


    5BB

    5BB 5BB.png
    Damage Guard Startup Active Frames Frame Advantage
    910 Mid 12 8 -11

    5CC

    5CC 5CC.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Mid 24 1 0

    2CC

    2CC 2CC.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Low 16 3 -12

    3B

    3B 3B.png
    Damage Guard Startup Active Frames Frame Advantage
    444 Mid 11 2 -7

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    490 - 11 3 -6

    3CC

    3CC 3CC.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Mid 16 3 -12

    j.CC

    j.CC 4C.png
    Damage Guard Startup Active Frames Frame Advantage
    420 Mid 15 4 Variable

    j.2C

    j.2C j2C.png
    Damage Guard Startup Active Frames Frame Advantage
    880 Mid 15 1 +1

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    910 Mid 12 11 -11
    Multi-hit Move that's special cancellable on block.

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    981 Mid 13 11 -11
    66B but further distance and bigger.

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 880 Mid 17 8 -10
    B 880 Mid 39 8 +6
    EX 1520 Mid 1+13 8 -4

    623X

    623X 623X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 720 Mid 15 3 -5
    B 910 Mid 37 3 +13
    EX 1390 Mid 1+11 3 -3

    421X

    421X 421X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A - - 1 - -
    B - - 1 - -
    EX 1983 Mid 43 52 +13

    214X

    214X 214X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1904 Mid 82 37 +74/-9
    B 2486 Mid 86 44 +71/+5
    EX 2379 Mid 77 90 +130/+4
    Second value of frame Advantage is when you do j.214X.

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 880 Low 13 3 -8
    B 880 Low 15 3 -8
    EX 1880 Low 11 3 -2

    [X]

    [X] X_charged.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 620 to 1485 High 18 17 -2
    B 620 to 1485 High 18 17 -2
    EX 620 to 1485 High 18 17 -2

    41236C

    41236C 41236C.png
    Damage Guard Startup Active Frames Frame Advantage
    2564 Mid 27 12 +16

    j.41236C

    j.41236C j41236C.png
    Damage Guard Startup Active Frames Frame Advantage
    3112 Mid 21 5 +52

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3087 Mid 1+11 5 -41

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3710 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1605 - 4 1 -

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    1156 Mid 15 9 -6

    Force Function Charged

    Force Function Charged FF_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    1156 Mid 24 12 -21

    Force Function > A

    Force Function > A FF_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    700 Mid 7 2 -2

    Force Function > 2A

    Force Function > 2A FF_2A.png
    Damage Guard Startup Active Frames Frame Advantage
    700 High 17 3 -5

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2A > 5B[B] (Keep B held) > 623A > 3C > Delayed C > 22A > 3CC > Release B > 214X (oki)
  • 5B > 2B> 2CC> 623A > Hold B and keep it held > 3C > 3C > Release B >Charged 5C

  • 5B/2B Start
  • 5B > 2CC > 623A > microdash >3B~[B] (Keep B Held) > j.[C] > j.2C > 22A > 5C > 3CC > Release B
  • 2B > 2CC > 623A > microdash > j.B > j.2C > 2A>3B~[B] (Keep B Held) > j.[C] > j.2C > 22A > 5C >
    3CC > Release B

  • 5C
  • 5CC > 623A > 3B~[B] (Keep B Held) > microdash > 3CC > 22A > 623A > 3CC > Release B