Hyde

hyde.png

Health

10,000

Unique Trait

Any time he whacks you with his sword, he does chip damage.

Vorpal State

Chip damage from his sword normals increase, so don't get whacked. Also his Force Function charges faster.

Known Strong Players
  • Infinity
  • D Neco
  • 5A

    5A 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    180 Mid 7 3 -6

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    150 Low 5 2 -2

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    550 Mid 9 4 -6

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    480 Mid 10 4 -4

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    690 Mid 12 5 -6

    5[C]

    5[C] 5C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    780 Mid 23 5 +1

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    620 Low 12 5 -6

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    155 High 9 10 Variable

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    410 High 11 2 Variable

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    580 High 13 3 Variable

    J[C]

    j.[C] jC_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    750 High 21 3 Variable
    Causes Knockdown, allowing for combos.

    Command Normals


    6B

    6B 6B.png
    Damage Guard Startup Active Frames Frame Advantage
    1030 Mid 8 14 -8
    Cursed Two-Part button that hits everything it shouldn't 90% of the time then misses EZ stuff. Arguably one of Hyde's standout normals.

    3B

    3B 3B.png
    Damage Guard Startup Active Frames Frame Advantage
    540 Low 9 3 -11

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    780 Mid 9 2 -7
    God Button. Air CH is untechable.

    J.6C

    J.6C J6C.png
    Damage Guard Startup Active Frames Frame Advantage
    480 High 12 3 Variable

    J.2C

    j.2C j2C.png
    Damage Guard Startup Active Frames Frame Advantage
    570 High 14 3 Variable

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    550 Mid 10 2 -2

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    810 Mid 15 2 -5
    Crumples on hit. Huge hitbox, huge combos, can side swap, can dodge reversal options due to it passing through opponent. It's fairly safe on block, but is also special cancellable on block. Yeah. Has lower body invincibility from frames 11-14. Kamone...

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 810 Mid 13 75 -7 at worst
    B 810 Mid 11 46 -11 at worst
    EX 1518 Mid 10 62 +28 at worst

    236X > 236A

    236X > 236A 236X_236A.png
    Damage Guard Startup Active Frames Frame Advantage
    552 Mid 14 15 -3

    236X > 236B

    236X > 236B 236X_236B.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 22 2 -8

    623X

    623X 623X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1291 Mid 5 9 -26
    B 1763 Mid 5 12 -27
    EX 1981 Mid 5 9 -38

    214X

    214X 214A_B.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 450,600,950 Mid 1: 11
    2: 15
    3: 19
    1: 4
    2: 3
    3: 4
    1: -21
    2: +1
    3: -9
    B 450,600,950 Mid 1: 11
    2: 15
    3: 19
    1: 4
    2: 3
    3: 4
    1: -33
    2: -4
    3: -9
    C 2190 Mid 5 74 -75

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1518 Variable 11 9 -6
    B 1537 Variable 22 9 +1
    EX 1749 Variable 14 126 +8 to +80
    The sword hits low, the shockwave hits mid.

    j.236X

    j.236X j236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1269 Mid 9 38 +14
    B 1269 Mid 9 39 +14
    EX 1707 Mid 16 16 +24

    41236C

    41236C 41236C.png
    Damage Guard Startup Active Frames Frame Advantage
    2045 Mid 8 26 -29

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    2433 Mid 13 30 -18

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3760 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1420 - 4 1 -
    Can combo in corner.

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    1250 [1350 in vorpal] Mid 20 2 -11 [-6 in vorpal]

    Force Function(Charged)

    Force Function(Charged) FF.png
    Damage Guard Startup Active Frames Frame Advantage
    1450 [1550 in vorpal] High 32 2 -11 [-6 in vorpal]

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2A > 2A > 2B > 2C > 5[C] > j.C > j.B > j.C > j.6C > 66C > 214B(x3)

  • 6B Start
  • 6B(1 hit) > 5[C] > delayed 214B(3 hits) > microdash > 3C > delayed j.2C > Re-jump > j.B > j.C > j.6C > 66C > 236B > 236B

  • 5C/2C Start
  • 5C > 236B > 236A > 66C > delayed 214B(3 hits) > 3B > 5C > 214B(3 hits)
  • 2C > 5C > delayed 214B(3 hits) > 3C > delayed j.2C > Re-jump > j.B > j.C > j.6C > 66C > 236B > 236B

  • 3C Start
  • CH 3C > whiff 2A > 2C > 2B > 5[C] > delayed 214B(3 hits) > 66B > delayed 236B > 236A > 66C > 236A > 236B