Londrekia

londrekia.png

Health

10,900

Unique Trait

Counterhits and whiff punishes cause opponents to enter HAVOC, a state in which they stay in extra hitstun, as well as taking extra damage over time. This allows for unique combo paths.

Vorpal State

HAVOC's effects are tripled.(Protip just win Vorpal every cycle 4Head)

Known Strong Players
  • Saikyo
  • Rikir
  • 5A

    5A 5A.png 5A.png
    Damage Guard Startup Active Frames Frame Advantage
    190, 190 Mid 6 2,(6),2 -1

    2A

    2A 2A.png
    Damage Guard Startup Active Frames Frame Advantage
    160 Low 6 2 -4

    5B

    5B 5B.png
    Damage Guard Startup Active Frames Frame Advantage
    580 Mid 9 3 -7

    2B

    2B 2B.png
    Damage Guard Startup Active Frames Frame Advantage
    490 Mid 8 4 -9

    5C

    5C 5C.png
    Damage Guard Startup Active Frames Frame Advantage
    690 Mid 12 4 -16

    5[C]

    5[C] 5C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    690, 445, 672 High 29 5 -19

    2C

    2C 2C.png
    Damage Guard Startup Active Frames Frame Advantage
    700 Low 12 3 -17

    2[C]

    2[C] 2C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    850 Low 25 4 -18

    Jumping Normals


    j.A

    j.A jA.png
    Damage Guard Startup Active Frames Frame Advantage
    150 High 7 4 -

    j.B

    j.B jB.png
    Damage Guard Startup Active Frames Frame Advantage
    51- High 11 3 -

    j.C

    j.C jC.png
    Damage Guard Startup Active Frames Frame Advantage
    610 High 12 4 Variable

    JCC

    j.CC jCC.png
    Damage Guard Startup Active Frames Frame Advantage
    480 High 11 3 Variable
    I promise this move looks cooler in game.

    Command Normals


    5BB

    5BB 5BB.png
    Damage Guard Startup Active Frames Frame Advantage
    567 Mid 11 4 -3

    5BBB

    5BBB 5BBB.png
    Damage Guard Startup Active Frames Frame Advantage
    561 Mid 11 3 -8

    5CC

    5CC 5CC.png
    Damage Guard Startup Active Frames Frame Advantage
    576 Mid 11 2 -6

    5CCC

    5CCC 5CCC.png
    Damage Guard Startup Active Frames Frame Advantage
    714 Mid 15 4 -12

    3C

    3C 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    640 Mid 15 4 -13

    3[C]

    3[C] 3C.png
    Damage Guard Startup Active Frames Frame Advantage
    690 Mid 30 4 -15

    4C

    4C 4C.png
    Damage Guard Startup Active Frames Frame Advantage
    710 Mid 11 5 -12

    6C

    6C 6C.png
    Damage Guard Startup Active Frames Frame Advantage
    720 Mid 18 4 -4

    6[C]

    6[C] 6C_charged.png
    Damage Guard Startup Active Frames Frame Advantage
    900 Variable 27 4 -10
    Kick is overhead, the Shockwave generated is not.

    Dashing Normals


    66B

    66B 66B.png
    Damage Guard Startup Active Frames Frame Advantage
    660 Mid 11 7 -4
    Lower body invincible from frames 9-17.

    66C

    66C 66C.png
    Damage Guard Startup Active Frames Frame Advantage
    980 Mid 17 15 -15
    Deceptively small hitbox. Lower body invincible from frames 6-31.

    Special Moves


    236X

    236X 236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 500 Mid 11 5 -7
    B 500 Mid 14 5 -7
    EX 1971 Mid 1+7 8 -13

    236X > 6A

    236X > 6A 236X_6A.png
    Damage Guard Startup Active Frames Frame Advantage
    600 Mid 11 2 -6

    236X > 6A > 6A

    236X > 6A > 6A 236X_6AA.png
    Damage Guard Startup Active Frames Frame Advantage
    1250 Mid 16 12(6)8 -24

    236X > 6B

    236X > 6B 236X_6B.png
    Damage Guard Startup Active Frames Frame Advantage
    900 Low 12 2 -8

    236X > 6B > 6B

    236X > 6B > 6B 236X_6BB.png
    Damage Guard Startup Active Frames Frame Advantage
    1100 Mid 12 4 -24

    623X

    623X 623X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1402 Mid 7 4(8)4 -12
    B 1550 Mid 8 4(8)4 -12
    EX 1812 Mid 1+6 4(10)3,
    (13)3
    -8
    A: Head invincible from frames 5-22
    B: Head invincible from frames 6-23
    EX: Completely invincible from frames 1-6

    214X

    214X 214A_B.png 214C.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 1015 All 5 22 -
    B 1319 All 7 10 -
    EX 1500 All 1 27 -

    22X

    22X 22X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 550 Mid 17 6 -3
    B 650 Mid 26 6 0
    EX 1308 Mid 1+8 15 +3
    Mom said it's MY turn to play the game ლ(`ー´ლ)
    EX: Throw invincible from frames 1-3

    j.236X

    j.236X j236X.png
    Strength Damage Guard Startup Active Frames Frame Advantage
    A 850 Mid 13 Yes -4
    B 850 Mid 15 Yes -4
    EX 1400 Mid 1+8 Yes -3

    Infinite Worth

    41236D

    41236D 41236D.png
    Damage Guard Startup Active Frames Frame Advantage
    3160 Mid 1+7 1 -17~+39

    Infinite Worth EXS

    A+B+C+D

    A+B+C+D ABCD.png
    Damage Guard Startup Active Frames Frame Advantage
    3750 Mid 1+14 6 -25

    Universal Options


    Grab

    Grab grab.png
    Damage Guard Startup Active Frames Frame Advantage
    1170 - 4 1 -

    Force Function

    Force Function FF.png
    Damage Guard Startup Active Frames Frame Advantage
    1372 Low 10 2(4)2(5)2(6)2 -32

    Guard Thrust

    Guard Thrust guard_thrust.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 15 5 -12
    Vorpal 0 Mid 12 5 -12
    Normal: Completely invincible from frames 1- 15
    Vorpal: Completely invincible from frames 1- 12

    Veil Off

    Veil Off VO.png
    Version Damage Guard Startup Active Frames Frame Advantage
    Normal 0 Mid 20-68 2 -13~-14
    CVO 0 Mid 2 4 +3

    Combos


    Day One
  • 2A > 5A > 5BBB > 5CCC
  • 5A/2A > 5C > 3C > j.b > j.c > j.236a/b > 2B > 2C > 236A > 6A

  • 5B/2B Start
  • 5B/2B > 5C > 3C > j.abc > 66B > j.236A/B > 2B > 2C > 236A > 6A > 6A
  • 5CC > 2B > 2[C] > 3C > j.b > j.c > j.236A/B > 2B > 2C > 236A > 6A > 6A

  • Counterhit
  • 236A/B > 6B > 2B > dl5C > 2[C] > 3C > j.bc > j.236B > 2B > 236A > 6A > 6A
  • 4C > dash 2B > 5C > 3C > j.cc > 66C > 236[B]